#ifndef PARTICLE_H
#define PARTICLE_H

#include "ASprite.h"

class Particle
{
public:
	int x, y;
	float dx, dy;
	ASprite sprite;
	float duration;
	Particle(int ix, int iy, float idx, float idy, ASprite s, float iduration);
	void update(Uint32 ticks);
};

#endif
